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	<title>George Michael Brower &#187; coursework</title>
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	<description>I work with code, music and typography.</description>
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		<title>Rhythm Game</title>
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		<pubDate>Thu, 01 Oct 2009 04:15:53 +0000</pubDate>
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		<description><![CDATA[A music game with a projected interface.]]></description>
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<p><strong>Winter '09, Game Design I with Eddo Stern.</strong> A sight-reading music game using overhead projection and the Arduino controller to create an immersive interface. Two drums are custom outfitted with piezo sensors to detect a player's input. The game is controlled using custom software written in <a href="http://processing.org">Processing</a>.</p>
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Below are some photographs from play tests. Software is able to rate the musical accuracy of a user's input, and adjusts a "reward spectacle" accordingly. A "combo counter" is responsible for displaying the number of consecutively scored notes. Thanks to <a href="http://www.flickr.com/photos/allenjaelee">Allen Lee</a>.
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<p>According to Google, this is the second best reason that I am remarkable (aside from my MySpace). My "art school project" was hailed in the press, and is thus far the sole reason that anyone has ever visited my <a href="http://www.vimeo.com/user413494">vimeo profile page</a>.</p>

<blockquote>"One part <a href="http://www.offworld.com/2009/01/one-more-go-donkey-kong-jungle.html"><em>Donkey Konga</em></a>, two parts of Toshio Iwai's <a href="http://www.ntticc.or.jp/Archive/1999/+-/Works/conposition_e.html">studio art</a>, and a hint of super clean Swiss design: UCLA game design work shop student George Michael Brower's <em>Rhythm Game I</em> is a little bit retro-rhythm and a little bit future-cool."</blockquote>
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— <a href="http://www.offworld.com/2009/04/lightworks-george-michael-brow.html" target="_blank">Brandon Boyer, BoingBoing's Offworld</a></p>
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<strong>Volley mechanic.</strong> One element of the game left unfinished is a "call and response" mechanic. Certain phrases, if completed in their entirety, are "volleyed" to one's opponent, who sits across the playing field. The desired effect is to create a sense of "echo" or musical interaction, deviating from the prevailing linear structure of sight-reading rhythm games.
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<strong>Hardware</strong>. Images of drum rig, and custom housing for the Arduino chip. Conceived of as a modular hub, up to 4 drums can be connected to the chip using standard 1/4" music cables.
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		<title>Date of Birth</title>
		<link>http://www.georgemichaelbrower.com/work/date-of-birth/</link>
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		<pubDate>Wed, 01 Oct 2008 03:45:18 +0000</pubDate>
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		<description><![CDATA[<br/>Poster series investigating the circumstances of one's birth.]]></description>
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<h2>Winter '08, Communication Design with Henri Lucas.</h2>

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